Autodesk Maya 2018 Basics Guide

Autodesk Maya 2018 Basics Guide PDF
Author: Kelly Murdock
Publisher: SDC Publications
ISBN: 1630571121
Size: 50.36 MB
Format: PDF
Category : Computers
Languages : en
Pages : 576
View: 7070
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Autodesk Maya 2018 Basics Guide

by Kelly Murdock, Autodesk Maya 2018 Basics Guide Books available in PDF, EPUB, Mobi Format. Download Autodesk Maya 2018 Basics Guide books, Written by renowned author and 3D artist Kelly L. Murdock Autodesk Maya 2018 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2018 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya.




Autodesk Maya 2020 Basics Guide

Autodesk Maya 2020 Basics Guide PDF
Author: Kelly Murdock
Publisher: SDC Publications
ISBN: 1630572551
Size: 20.94 MB
Format: PDF, ePub
Category : Computers
Languages : en
Pages : 576
View: 831
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Autodesk Maya 2020 Basics Guide

by Kelly Murdock, Autodesk Maya 2020 Basics Guide Books available in PDF, EPUB, Mobi Format. Download Autodesk Maya 2020 Basics Guide books, Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2020 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2020 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn • How to create models using curves, NURBS, Polygons and more • How to assign materials and textures to make realistic-looking models • How to use Paint Effects to paint on and quickly create complex 3D Models • How to use lights, cameras, and depth of field to render captivating scenes • How to use keyframes, motion paths and the Graph Editor to create animations • How to use character rigging, skinning, and inverse kinematics to animate realistic movements • How to add influence objects, skin weights and hair to a character for a more realistic look • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects • How to enable raytracing, motion blur, and fog effects for increased realism • How to render stills and animations using Maya Vector and Mental Ray for different looks • How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.




Autodesk 3ds Max 2018 For Beginners A Tutorial Approach 18th Edition

Autodesk 3ds Max 2018 for Beginners  A Tutorial Approach  18th Edition PDF
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 1942689993
Size: 54.17 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages : 612
View: 7186
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Autodesk 3ds Max 2018 For Beginners A Tutorial Approach 18th Edition

by Prof. Sham Tickoo, Autodesk 3ds Max 2018 For Beginners A Tutorial Approach 18th Edition Books available in PDF, EPUB, Mobi Format. Download Autodesk 3ds Max 2018 For Beginners A Tutorial Approach 18th Edition books, Welcome to the world of Autodesk 3ds Max, a 3D modeling, animation, and rendering software package developed by Autodesk Inc. It is widely used by architects, game developers, design visualization specialists, and visual effects artists. A wide range of modeling and texturing tools make it an ideal platform for 3D modelers and animators. The intuitive user interface and workflow tools of Autodesk 3ds Max have made the job of design visualization specialists easier. Autodesk 3ds Max 2018 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the basic features of 3ds Max 2018 created on real world model through tutorials. The book caters to the needs of both the novice and the advanced users of the software. This book will help you unleash your creativity and help you create simple and complete 3D models and animations. The book will help the learners transform their imagination into reality with ease. Salient Features Consists of 17 chapters and 5 real world based projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test, Review Questions are given at the end of each chapter so that the users can assess their knowledge. Student project has been given at the end of this book to test and enhance the skills of students. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2018 Chapter 2: Primitive Objects - I Chapter 3: Primitive Objects - II Chapter 4: Working with Splines - I Chapter 5: Working with Splines - II Chapter 6: Lofting, Twisting, and Deforming Objects Chapter 7: Material Editor: Creating Materials Chapter 8: Material Editor: Texture Maps-I Chapter 9: Material Editor: Texture Maps-II Chapter 10: Material Editor: Controlling Texture Maps Chapter 11: Material Editor: Miscellaneous Materials Chapter 12: Interior Lighting-I Chapter 13: Interior Lighting-II Chapter 14: Animation Basics Chapter 15: Complex Animation Chapter 16: Rendering Chapter 17: Creating Walkthrough Project 1: Creating a Windmill Project 2: Creating a Diner Project 3: Architectural Project Project 4: Corporate Design Project Project 5: Creating a Computer Center Index




Autodesk Maya 2019 A Comprehensive Guide 11th Edition

Autodesk Maya 2019  A Comprehensive Guide  11th Edition PDF
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 1640570365
Size: 39.79 MB
Format: PDF, ePub, Mobi
Category : Computers
Languages : en
Pages : 608
View: 4998
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Autodesk Maya 2019 A Comprehensive Guide 11th Edition

by Prof. Sham Tickoo, Autodesk Maya 2019 A Comprehensive Guide 11th Edition Books available in PDF, EPUB, Mobi Format. Download Autodesk Maya 2019 A Comprehensive Guide 11th Edition books, Autodesk Maya 2019 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya 2019 have made the job of design visualization specialists a lot easier. Autodesk Maya 2019: A Comprehensive Guide book covers all features of Autodesk Maya 2019 software in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2019 for 3D and visual effect artists, and designers. This Autodesk Maya 2019 book will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya 2019 and is ideally suited for learning at your convenience and at your pace. Salient Features: Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2019. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2019 concepts & commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lighting Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair Chapter 16: Bifrost Chapter 17: Bullet Physics Index




Pixologic Zbrush 2018 A Comprehensive Guide 5th Edition

Pixologic ZBrush 2018  A Comprehensive Guide  5th Edition PDF
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 1640570489
Size: 54.11 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages : 540
View: 7247
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Pixologic Zbrush 2018 A Comprehensive Guide 5th Edition

by Prof. Sham Tickoo, Pixologic Zbrush 2018 A Comprehensive Guide 5th Edition Books available in PDF, EPUB, Mobi Format. Download Pixologic Zbrush 2018 A Comprehensive Guide 5th Edition books, Pixologic ZBrush 2018: A Comprehensive Guide covers all features of ZBrush 2018, which is a powerful modeling and sculpting software developed by Pixologic Inc. and is used for developing highly detailed characters for movies, games, and digital design projects. The book provides in-depth details of the concepts and explains the usage and functions of the most commonly used tools of ZBrush. In this edition, new feature such as, ZModeler, NanoMesh, and KeyShot renderer have been also been explained. This book will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This book caters to the needs of both the novice and advanced users of ZBrush 2018 and is ideally suited for learning at your convenience and at your pace. Salient Features: Consists of 12 chapters & 1 project that are organized in a pedagogical sequence. Covers all aspects such as modeling, texturing, lighting, & animation in ZBrush. Tutorial approach to explain the concepts and usage of tools. First page of every chapter summarizes the topics that are covered in the chapter. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test & Review Questions at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring ZBrush Interface Chapter 2: Sculpting Brushes Chapter 3: Introduction to Digital Sculpting Chapter 4: SubTools and FiberMesh Chapter 5: ZSpheres Chapter 6: DynaMesh, NanoMesh, and ZRemesher Chapter 7: ShadowBox Chapter 8: Materials in ZBrush Chapter 9: Texturing in ZBrush Chapter 10: UV Master Chapter 11: Lighting Chapter 12: Rendering Project 1: Cartoon Character Modeling Index




Exploring Autodesk Revit 2018 For Structure 8th Edition

Exploring Autodesk Revit 2018 for Structure  8th Edition PDF
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
ISBN: 1942689934
Size: 29.47 MB
Format: PDF, Docs
Category : Computers
Languages : en
Pages : 753
View: 956
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Exploring Autodesk Revit 2018 For Structure 8th Edition

by Prof. Sham Tickoo, Exploring Autodesk Revit 2018 For Structure 8th Edition Books available in PDF, EPUB, Mobi Format. Download Exploring Autodesk Revit 2018 For Structure 8th Edition books, Exploring Autodesk Revit 2018 for Structure is a comprehensive book that has been written to cater to the needs of the students and the professionals who are involved in the AEC profession. This book enables the users to harness the power of BIM with Autodesk Revit 2018 for Structure for their specific use. In this book, the author emphasizes on physical modeling, analytical modeling, rebar modeling, and quantity scheduling. Also, Revit 2018 for Structure book covers the description of various stages involved in analyzing the model in Robot Structural Analysis software. This book is specially meant for professionals and students in structural engineering, civil engineering, and allied fields in the building industry. In this book, along with the main text, the chapters have been punctuated with tips and notes to give additional information on the concept, thereby enabling you to create your own innovative project. Salient Features Detailed explanation of structural tools of Autodesk Revit Real-world structural projects given as tutorials Tips and Notes throughout the book 546 pages of heavily illustrated text Self-Evaluation Tests, Review Questions, and Exercises at the end of each chapter Table of Contents Chapter 1: Introduction to Autodesk Revit 2018 for Structure Chapter 2: Getting Started with a Structural Project Chapter 3: Setting up a Structural Project Chapter 4: Structural Columns and Walls Chapter 5: Foundations, Beams, Floors, and Open Web Joists Chapter 6: Editing Tools Chapter 7: Documenting Models and Creating Families Chapter 8: Standard Views, Details, and Schedules Chapter 9: 3D Views, Sheets, Analysis, Reinforcements Chapter 10: Linking Revit Model with Robot Structural Analysis Student Project Index




Beginner S Guide To Create Models With 3ds Max 2018

Beginner   s Guide to Create Models With 3ds Max 2018 PDF
Author: Ravi Conor
Publisher: Rising Polygon
ISBN:
Size: 67.15 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages :
View: 4546
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Beginner S Guide To Create Models With 3ds Max 2018

by Ravi Conor, Beginner S Guide To Create Models With 3ds Max 2018 Books available in PDF, EPUB, Mobi Format. Download Beginner S Guide To Create Models With 3ds Max 2018 books, The Beginner’s Guide to Create Models With 3ds Max 2018®, 3rd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling. The strength of this textbook that it teaches all of the important concepts in an easy to understand language. As the readers move from hands-on exercise to hands-on exercise, they will be building their own portfolio of high quality artwork. What you need? To complete the examples and hands-on exercises in this textbook, you need 2018 version of Autodesk 3ds Max. What are the main features of the book? The book is written using 3ds Max 2018 in an easy to understand language. Polygon and Spline modeling techniques covered. All modifiers explained. 34 Hands-on exercises and practical tests to hone your skills. Detailed coverage of tools and features. Additional tips, guidance, and advice is provided. Important terms are in bold face so that you never miss them. Support for technical aspect of the book. 3ds Max files and textures used are available for download from the accompanying website. You will also get access to a ePub file that has the color images of the screenshots/diagrams used in this book. These images will help you to understand the hands-on exercises and output. The ePub file is included with the resources. How This Book Is Structured? This book is divided into following units: Unit MI1 - Introduction to 3ds Max - I Understanding workspaces Navigating the workspace Customizing the interface Understanding various UI components Working with the file management commands Setting preferences for 3ds Max Working with viewports Setting preferences for the viewports Creating objects in the scene Selecting objects Using the navigational gizmos Moving, rotating, and scaling objects Getting help Per-view Preferences, Asset Library, and Game Exporter Unit MI2 - Introduction to 3ds Max - II Creating clones and duplicates Understanding hierarchies Working with the Scene and Layer Explorers Understanding the Mirror, Select and Place, and Select and Manipulate tools Working with the Align and Array tools Working with precision and drawing aids Understanding modifiers, and normals Unit MM1 - Working with Geometric Primitives and Architectural Objects Creating and modifying Standard Primitives Creating and modifying Extended Primitives Working with the Architectural objects Setting the project folder Using the Align and Mirror tools Creating clones Using Scene Explorer Creating a group Setting grid spacings Using the Transform Type-In dialog Using the Array dialog Specifying the units for the scene Unit MM2: Working with Polygons Working with the polygon modeling tools Using the polygon modeling techniques Selecting polygon sub-object Transforming sub-objects Soft selecting sub-objects Unit MM3: Graphite Modeling Tools Working with the Graphite Modeling Tools Selecting sub-objects Creating models using the tools available in the Ribbon Unit MM4: Working with Shapes Generate planar and 3d surfaces Paths and shapes for the loft components Generate extrusions Generate revolved surfaces Define motion path for animations Unit MM5: Modifiers Using modifiers Stack display Object-space modifiers vs World-space modifiers How transform affects modifiers Unit MB: Bonus Hands-on Exercises




Basic Math For Game Development With Unity 3d

Basic Math for Game Development with Unity 3D PDF
Author: Kelvin Sung
Publisher: Apress
ISBN: 1484254430
Size: 20.74 MB
Format: PDF
Category : Computers
Languages : en
Pages : 403
View: 3583
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Basic Math For Game Development With Unity 3d

by Kelvin Sung, Basic Math For Game Development With Unity 3d Books available in PDF, EPUB, Mobi Format. Download Basic Math For Game Development With Unity 3d books, Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls. Throughout this book, you learn and examine the concepts and their applications in a game engine. What You Will Learn Understand the basic concepts of points and vectors and their applications in game development Apply mathematical concepts to modern video game functionality, such as spherical and box colliders Implement autonomous behaviors, including following way points, facing a target, chasing an object, etc. Who This Book is For Beginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples